Town: Eg Qächäh änxyoxpho

Eg Qächäh änxyoxpho

Eg Qächäh änxyoxpho
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceQättza Kingdom
Sub ProvenceShkshqi̊sh County
RegionJë-ma Woods
Founded635
Community LeaderJarl Othyr Ewelochoch
Area5 km2 (2 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation3324 m (10905 ft)
Average Yearly Precipitation279 cm/y (109 in/y)
Population1235
Population Density247 people per km2 (617 people per mi2)
Town AuraAbjuration
Naming
Native nameEg Qächäh änxyoxpho
Pronunciation/əlˈdaf/ /ənxjoxˈfo/
Direct Translation[risky] [experiment]
Translation[Not Yet Translated]

Eg Qächäh änxyoxpho (/əlˈdaf/ /ənxjoxˈfo/ [risky] [experiment]) is a subtropical Town located in Shkshqi̊sh County, Qättza Kingdom, within the United Kingdom of Undermountain.

The name Eg Qächäh änxyoxpho is derived from the Dwarven language, as Eg Qächäh änxyoxpho was founded by Grovgez Volzqev, who was culturaly Dwarvern.

Climate

Eg Qächäh änxyoxpho has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 19°C (66°F). Eg Qächäh änxyoxpho receives an average of 279 cm/y (109 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Qächäh änxyoxpho covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3324 m (10905 ft) above sea level.

Overview

Eg Qächäh änxyoxpho was founded in time immemorial, reportedly some time durring the early 8th century, by Grovgez Volzqev. The establishment of Eg Qächäh änxyoxpho was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Eg Qächäh änxyoxpho's construction back out of the project. Grovgez Volzqev pushed on reguardles, and Eg Qächäh änxyoxpho was finished, but starts off as a terible place to live.

Eg Qächäh änxyoxpho was built using the conventions of Dwarvern durring the early 8th century. Naturaly, all settlmentss have their own look to them, and Eg Qächäh änxyoxpho is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Eg Qächäh änxyoxpho is buildings are located arround a single crampt paverstone mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Astonishigly, the brittle defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look around Eg Qächäh änxyoxpho gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Eg Qächäh änxyoxpho brings to mind.

Civic Infrastructure

Eg Qächäh änxyoxpho possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Eg Qächäh änxyoxpho has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Qächäh änxyoxpho.

Eg Qächäh änxyoxpho has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Qächäh änxyoxpho has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Qächäh änxyoxpho has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Qächäh änxyoxpho's public wards, blessings, and other arcane systems.

Eg Qächäh änxyoxpho has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg Qächäh änxyoxpho has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Eg Qächäh änxyoxpho has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Eg Qächäh änxyoxpho's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

In Eg Qächäh änxyoxpho vermin leave small tokens in payment for food taken.

The Boar near Eg Qächäh änxyoxpho are known to be almost tame, such that they can be put to domestic use.

Eg Qächäh änxyoxpho's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves consuming a local toxin to channel Wild Magic energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4964 m2
    • Cattle and Similar Creatures: 308
    • Poultry: 3705
    • Swine: 247
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 123

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

369 of Eg Qächäh änxyoxpho's population work within a Foundational Occupation.

792 of Eg Qächäh änxyoxpho's population do not work in a formal occupation, but do contribute to the local economy. 74 (6%) are noncontributers.

Points of Interest

Eg Qächäh änxyoxpho is reliant on an industry or product that has toxic or negative side-effects as part of its production. The good is extremely valuable, or the community is extremely desperate, and the side effects are endured as a necessary evil. It may be that their neighbors or lord are forcing them to produce the good so that they aren’t the ones suffering the cost.

Due to a magical anomaly, Eg Qächäh änxyoxpho is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Eg Qächäh änxyoxpho was attacked by savage harpiess living nearby. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Eg Qächäh änxyoxpho lost 241 people, 192 livestock, and 29 buildings. The conflict ended after roughly 117, when members of Eg Qächäh änxyoxpho's militia enacted an operation to liberate a particular temple from the enemy. The operation was complicated by one of the key objectives in the operation requiring sticking to a very strict and short time table. The conflict ended with an assault and siege on the temple, which ended in a stalemate for Eg Qächäh änxyoxpho's forces. The war is remembered in legend by Eg Qächäh änxyoxpho's bards, historians, and legend keepers.

History